a scene from an arcade game. Every few yards it narrowed into pedestrian crossings, but the only people I saw were gathered around a phone-box on one of those paved dead spaces the designers call squares. I should have turned around, but I was mesmerised by the road and the simple shapes of the buildings. There were climbing frames and swings in front of each block; and lawns, if you could call them that. Someone had gone mad on the landscaping: there wasn't a flat foot of grass anywhere. The darkness ahead of me grew. The estate ended. I couldn't make out what lay beyond. Belatedly, it dawned on me: that unlit strip, where the road finished, could only be the canal. The kerbs branched off here and there like cilia into parking bays. The ground rose slightly and the road ended at last in a small turning circle. I found an empty bay and parked. The road, barred to vehicles by metal posts, ended here. But the pavements met and continued over the canal on a concrete footbridge. About eight feet upstream, a square metal duct carried power cables over the water on a separate bridge, topped by a cruel metal railing. The gap between the footbridge and the duct was in shadow: neither the lights from the factory opposite nor the estate's streetlights penetrated that strip of water. I looked around, wondering how easily I would be observed. The kids were still lingering near the telephone box, lit brutally by the fluorescent light coming from the all-night store on one side of the square: they were too far away to matter. I opened the boot. The in-built light came on. The plastic was smeared brown in places where Boots had shifted about in his wrapper, but nothing had leaked. I gathered him up, cast around quickly and, unobserved, carried him onto the bridge.
I balanced him on the rail a moment as I tried to get my bad hand out the way, but he tipped off anyway. He plummeted into the water, leaving behind, as his epitaph, the scent of honey. The wrapper came undone immediately. It unwrapped, a grey, shapeless bloom. Trapped air kept it bobbing on the surface as, caught by the small, sluggish current of the water, it disappeared under the footbridge.
I should have tied him up.
I crossed the bridge and waited for Boots to emerge. The wrapper came first, the old plastic glistening, smeared by streetlights. Then Boots. His legs were sticking up out of the water. I should have weighted him down.
The left front paw hung at a drunken angle, where I'd broken it with the tire iron. His head was bent back under the water, and the collar looked like a strangler's cord around his neck. The collar.
I'd forgotten the collar.
All this cloak-and-dagger business and I'd forgotten the one thing that really mattered - the collar had a brass disc clipped to it, and engraved on the disc, the word BOOTS. And our phone number. I had to remove the collar. I had to get Boots back.
Downstream there was a large play area, landscaped into terraces. A winding path connected the bays one for swings, one for a Wendy house, one for a frame; others I couldn't make out. There were no lights, and I couldn't see the steps. They were so shallow and needless, I couldn't predict where they'd be. Twice I stumbled.
The fence separating the playground from the towpath was only just above waist-height. There were trees growing near the fence so scaling it wasn't a problem.
Boots wasn't much further downstream than when I'd left him, but he'd moved further into the middle. I cast round for something - a stick, anything - to pull him into the bank. I tried breaking a branch off a tree. The bark cracked easily enough, but the green wood within tore wetly and wouldn't give. I tried twisting the branch and got a mouthful of leaves. It was too heavy to twist with one hand anyway - in my hurry I'd snapped off about a third of the tree.
The striking of a match brought me back to reality.
There was a boy on the footbridge. He was sitting astride a mountain bike, lighting a