and Faberge digients have gone to Real Space too, and Ana can hardly blame their owners; she'd have done the same, given the opportunity. Even more distressing is that most of the Neuroblast digients are gone as well, including many of Jax's friends. Some members of the user group quit when Data Earth closed; others took a "wait and see" approach, but grew discouraged after they saw how impoverished the private Data Earth was, choosing to suspend their digients rather than raise them in a ghost town. And more than anything else, that's what the private Data Earth resembles: a ghost town the size of a planet. There are vast expanses of minutely-detailed terrain to wander around in, but no one to talk to except for the tutors who come in to give lessons. There are dungeons without quests, malls without businesses, stadiums without sporting events; it's the digital equivalent of a post-apocalyptic landscape.
Jax's human friends from the tetrabrake scene used to log into the private Data Earth just to visit Jax, but their visits have grown increasingly infrequent; all the tetrabrake events happen on Real Space now. Jax can send and receive choreography recordings, but a major part of the scene is live gatherings where choreography is improvised, and there's no way for him to participate in those. Jax is losing most of his social life in the virtual world, and he can't find one in the real one: his robot body is categorized as an unpiloted free-roaming vehicle, so he's restricted from public spaces unless Ana or Kyle is there to accompany him. Confined to their apartment, he becomes bored and restless.
For weeks Ana tried having Jax sit at her computer in his robot body and log into Real Space that way, but he refuses to do it anymore. There were difficulties with the user interface—his inexperience with using an actual computer, compounded by the camera's suboptimal tracking of gestures performed by a robot body—but she believes they could have overcome them. The bigger problem is that Jax doesn't want to control an avatar remotely: he wants to be the avatar. For him, the keyboard and screen are a miserable substitute for being there, as unsatisfying as a jungle videogame would be to a chimpanzee taken from the Congo.
All the remaining Neuroblast digients are having similar frustrations, making it clear that a private Data Earth is only a temporary fix. What's needed is a way to run the digients on Real Space, allowing them to move freely and interact with its objects and inhabitants. In other words, the solution is to port the Neuroblast engine—to rewrite it to run on the Real Space platform. Ana has persuaded Blue Gamma's former owners to release the source code for Neuroblast, but it will take experienced developers to do the rewriting. The user group has posted announcements on open-source forums in an attempt to attract volunteers.
The sole advantage of Data Earth's obsolescence is that their digients are safe from the dark side of the social world. A company called Edgeplayer markets a digient torture chamber on the Real Space platform; to avoid accusations of unauthorized copying, they use only public-domain digients as victims. The user group has agreed that once they get the Neuroblast engine ported, their conversion procedure will include full ownership verification; no Neuroblast digient will ever enter Real Space without someone committed to taking care of it.
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It's two months later, and Derek is browsing the user's group forum, reading the responses to an earlier post of his on the status of the Neuroblast port. Unfortunately, the news was not good; the attempts to recruit developers for the project haven't met with much success. The user group has held open-house events in their private Data Earth so that people could meet the digients, but there have been very few takers.
The problem is that genomic engines are old news. Developers are drawn to new, exciting projects, and right now that means working