The Great Bazaar and Other Stories

Free The Great Bazaar and Other Stories by Peter V. Brett Page B

Book: The Great Bazaar and Other Stories by Peter V. Brett Read Free Book Online
Authors: Peter V. Brett
Tags: Fantasy
next
time he sees you!"
    "That was the
idea," Leesha said, reddening.
    "My children
will be in good hands with you one day," Bruna said.
    "No day soon,
I hope," Leesha replied.
    "Not for a
while yet, at least," Bruna agreed, with a hint of sadness.

Krasian Dictionary
    ABBAN: Wealthy khaffit merchant, crippled during his warrior training.
    ALAGAI :
Corelings, demons.
    ALAGAI'SHARAK: Holy War against demonkind.
    AMIT: Crippled dal'Sharum with a peg leg who is Abban's principal rival in the Bazaar.
    ANOCH SUN: Lost
city that was once the seat of power for Kaji. Believed claimed by the sands.
People and artifacts called Sunian.
    ASU: Son, or
"son of." Used as a prefix in formal names.
    BAHA KAD'EVERAM:
Krasian hamlet renowned for its pottery, destroyed by demons in 306AR. Name
translates as "Bowl of Everam." People known as Bahavans.
    BAZAAR, GREAT:
Merchant district of Krasia. It is run and frequented almost entirely by women
and khaffit, because such business is considered beneath the warrior and
clerical castes.
    CAMELPISS:
Something or someone low and unworthy, vulgar.
    CHABIN: Father of
Abban. Khaffit.
    CHAMBER OF ETERNAL
SORROW: Torture chamber in the underground tunnels beneath Sharik Hora used for
heretics and traitors.
    CHIN: Outsider/infidel. Insulting connotation, implying that the person is a coward.
    COUZI: a harsh,
illegal Krasian liquor flavored with cinnamon. There is a brisk underground
market because a small easily-concealed flask will get several people drunk.
    DAL'SHARUM: Krasian warrior caste.
    DAMA: Krasian clerical caste. Dama are religious and secular leaders of
Krasia. Dama wear white robes and carry no weapons. All are masters of sharusahk unarmed combat.
    DAMAJI: Tribal leaders/high priests. Their council is the ruling body in Krasia.
    DAMA'TING: Krasian Priestesses and healers. Said to have magic powers, dama'ting are held in fear and awe by all outside their order.
    DESERT SPEAR, THE:
The Krasian term for their city, Fort Krasia.
    DRAVAZI, MASTER:
Famous pottery artisan from Baha kad'Everam. His fine pottery became priceless
posthumously.
    EVERAM: The
Creator.
    GREEN LANDS: The
lands north of the Krasian desert.
    GREENLANDER: One
from the green lands.
    JAMERE: Abban's nie'dama nephew.
    KAJI: The ancient
Krasian leader who united the tribes and then the known world in holy war
against the demons. Believed to have been the first Deliverer, who will come
again.
    KHAFFIT: Men who fail warrior training and are forced to take a craft. Lowest caste in
Krasian society. Khaffit are forced to dress in the tan clothes of
children and shave their beards as a mark of shame.
    NIE'DAMA :
Young clerical acolytes; dama in training. Literally "not dama.'"
    NIGHT VEIL: Veil
worn by warriors to show unity and brotherhood in the night.
    PAR'CHIN:
Literally "Brave outsider;" singular title for Arlen Bales to qualify
that, though chin , he is no coward.
    PIG-EATER: Krasian
insult meaning khaffit. Only khaffit eat pig, as it is considered
unclean.
    SHARIK HORA: Temple made out of the bones of fallen warriors. Literally "Heroes'
Bones."
    SHARUSAHK: The Krasian art of unarmed combat.
    TRIBES: Krasia is
divided into 12 tribes: Anjha, Bajin, Halvas, Jama, Kaji, Khanjin, Krevakh,
Majah, Mehnding, Nanji, Sharach, and Shunjin. Tribe is considered part of one's
name.
    UNDERCITY: Huge
honeycomb of warded caverns beneath Fort Krasia where the women, children, and khaffit are locked at night to keep them safe from demons while the men
fight.

Ward Grimoire
     

    INTRODUCTION:
    Wards are magical symbols whose origins are lost to history. Long thought to be the stuff of
superstition, their power was rediscovered when, after an absence of thousands
of years, the demon corelings returned to plague the surface of the world.
    By themselves,
wards have no power. Demons, however, are infused with core magic, and wards
siphon a portion of that magic away, repurposing the energy. The most common
wards are defensive in nature, but a handful of

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