castle's runespeakers had stood. From his vantage, Travis could see through the outer wall of the castle, across the snowy landscape. Dark clouds hovered on the horizon, not approaching yet, but gathering all the same.
It was no use; the workmen would need many months to repair the gap in the castle wall. Only they didn't have months. Travis didn't know when the dark clouds would start marching toward them. Only that it would be soon. After all, winter was his time.
Except it's not just the Pale King that's coming, Travis.
Vani and Aldeth had returned to the castle at dawn the day after the explosions. They had not found the Duratek agent, the one named Hudson. However, the
T'gol
and the Spider had discovered an empty hut in the town beneath Calavere that contained signs of a hasty departure, as well as an item they could not identify, but which Travis recognized as a roll of black electrical tape. Aldeth had found three distinct sets of footprints on the dirt floor.
But how had Duratek gotten three of its agents from Earth to Eldh? Maybe they had learned something in their workings with the sorcerer on Earth. They had possessed one of the gate artifacts—albeit an incomplete one—for a time. No doubt they had studied it closely, and who knew how much of the fairy's blood they had taken? They could have gallons of it frozen in a vault somewhere.
They're smart, Travis, and they're learning. First they were able to send guns through. Now people. What's next, entire armies?
No, they couldn't have perfected the technology yet. Otherwise, they would already be here in force. However, they were getting ready for a full-scale invasion, that much was clear. Yesterday, Boreas had received a missive from Queen Inara in which she described a mysterious concussion that had destroyed one of Perridon's border keeps. That meant the Duratek agents who had blown up Calavere's towers weren't the only advance team sent to Eldh. There were others here, and their job was to sow strife and confusion, to weaken the Dominions and its peoples, so that when Duratek's main force arrived they would be assured an easy victory.
Except Duratek was going to find itself fighting over the spoils. The Pale King gathered his strength again, preparing for the coming of his master, the Old God Mohg, Lord of Nightfall. At the Black Tower, the man in the dark robe—the one they believed to be another Runebreaker—had gained the rune of sky. If he broke the rune, he would shatter the borders of the world, allowing Mohg to return to Eldh. Then all Mohg would need were the three Great Stones. With them, he could break the First Rune and forge the world anew in his own image.
The Pale King already possessed one of the Imsari—Gelthisar, the Stone of Ice. At the Black Tower, he had tried to wrest Sinfathisar, the Stone of Twilight, from Travis, but his minions had failed—though just barely. Then Tira had appeared, and she had given Krondisar, the Stone of Fire, to Travis.
As long as the child goddess had guarded Krondisar in the heavens, there was no way the Pale King could have gained it, and no way Mohg could break the First Rune. Only now all three of the Imsari were on Eldh; all the Pale King had to do was come and take them.
“Why did you give me the Stone?” he had asked Tira last night in Grace's chamber. “What am I supposed to do with it?”
She had only given him a shy smile, then had run off and buried her half-scarred face in Grace's skirts.
Some things ought to be broken
, a raspy voice echoed in his mind.
Brother Cy. That was what the strange preacher had said in Castle City. Travis knew now that Cy and Samanda and Mirrim were all Old Gods. They had helped lure Mohg beyond the circle of Eldh a thousand years ago, and they were trapped there with him when the way was shut. Only then Travis had traveled back to Castle City, to the year 1883, and his Sinfathisar came in contact with the version carried by Jack Graystone. Two copies of