the far end. It was a large room with a four-poster bed and a window looking out onto the fountain. Darkness had fallen and the water, cascading ten feet into the air over a semi-naked statue that looked remarkably like Herod Sayle, was eerily illuminated by a dozen concealed lights. Next to the window was a table with an evening meal already laid out for him: ham, cheese, salad. His luggage was lying on the bed.
He went over to his case-a Nike sports bag-and examined it. When he had closed it up, he had inserted three hairs into the zip, trapping them in the metal teeth. They were no longer there. Alex opened the case and went through it. Everything was exactly as it had been when he had packed, but he was certain that the sports bag had been expertly and methodically searched.
He took out the Color Game Boy, inserted the Speed Wars cartridge, and pressed the start button. At once the screen lit up with a green rectangle, the same shape as the room. He lifted the Game Boy up and swung it around him, following the line of the walls. A red flashing dot suddenly appeared on the screen. He walked forward, holding the Game Boy in front of him.
The dot flashed faster, more intensely. He had reached a picture, hanging next to the bathroom, a squiggle of colors that looked suspiciously like a Picasso. He put the Game Boy down, and being careful not to make a sound, lifted the canvas off the wall. The bug was taped behind it, a black disk about the size of a dime. Alex looked at it for a minute wondering why it was there. Security? Or was Sayle such a control freak that he had to know what his guests were doing, every minute of the day and night?
Alex lifted the picture and gently lowered it back into place. There was only one bug in the room. The bathroom was clean.
He ate his dinner, showered, and went to bed. As he passed the window, he noticed activity in the grounds near the fountains. There were lights coming out of the modern buildings. Three men, all dressed in white overalls, were driving toward the house in an open-top jeep. Two more men walked past. These were security guards, dressed in the same uniforms as the men at the gate. They were both carrying semiautomatic machine guns. Not just a private army but a well-armed one.
He got into bed. The last person who had slept here had been his uncle, Ian Rider. Had he seen something, looking out of the window? Had he heard something? What could have happened that meant he had to die?
Sleep took a long time coming to the dead man's bed.
LOOKING FOR TROUBLE
ALEX SAW IT the moment he opened his eyes. It would have been obvious to anyone who slept in the bed, but, of course, nobody had slept there since Ian Rider had been killed. It was a triangle of white slipped into a fold in the canopy above the four-poster bed. You had to be lying on your back to see it-like Alex was now.
It was out of his reach. He had to balance a chair on the mattress and then stand on the chair to reach it. Wobbling, almost falling, he finally managed to trap it between his fingers and pull it out. It was a square of paper, folded twice. Someone had drawn on it, a strange design with what looked like a reference number beneath it:
There wasn't very much of it, but Alex recognized Ian Rider's handwriting. What did it mean? He pulled on some clothes, went over to the table, and took out a sheet of plain paper. Quickly, he wrote a brief message in block capitals:
FOUND THIS IN IAN RIDERS ROOM.
CAN YOU MAKE ANY SENSE OF IT?
Then he found his Game Boy, inserted the Nemesis cartridge into the back, turned it on, and passed the screen over the two sheets of paper, scanning first his message and then the design. Instantaneously, he knew, a machine would have clicked on in Mrs. Jones's office in London and a copy of the two pages would have scrolled out of the back. Maybe she could work it out. She was, after all, meant to work for Intelligence.
Finally, Alex turned off the machine, then removed the