taxi will take them only so far, and drops them off on a steel-mesh quay scarred with rust and graffiti. Aiah looks uneasily around her at a decaying, abandoned factory structure and ramshackle brick tenements.
“You are safe,” Ethemark says. “These people know me.”
Weathered Keremath faces gaze at Aiah from the pontoon opposite. Our family is your family.
The white towers of Lorkhin Island are still visible on the near horizon. Ethemark hails and hires a boatman who happens to pass the quay. The boatman is twisted— a huge creature, broad and powerful, a walking slab designed for a hard life of manual labor. His family lives on the boat with him, beneath a tarpaulin roof: an old grandmother— a white-haired, wrinkled slab, still powerful as a truck— and a number of children. Their deformities, the boundless terrain of bone and muscle, become more pronounced as they grow older— the youngest is almost human in appearance, the oldest a near-copy of her father. The hull is some kind of foam which, when scarred or torn, can be repaired simply by adding more foam. The boat’s engine is a noisy old two-cycle outboard that runs off the same hydrogen tank as the single-burner stove, and also powers a dim light stuck up on a short mast forward.
Ethemark nods toward their hosts. “These people are among the more common of the altered,” he remarks conversationally. “They’re commonly called ‘stonefaces.’” Nictitating membranes shade his eyes. “My kind,” he adds, “are ‘embryos.’”
“Are these terms, ah, insulting?” Aiah asks. “Would I use them in polite company?”
“It depends on how you use them,” Ethemark says.
Aiah nods. There are Jaspeeri names for the Barkazil that can vary in much the same way.
Aiah feels a chill of apprehension as the boat slips away from the warmth of Shieldlight, into the darkness beneath a pair of lumbering concrete pontoons: the buildings above the pontoons are crumbling brick tenements, bad enough in themselves, and who knows what lives underneath?
The boat moves slowly onward. Aiah’s eyes adjust to the darkness. Ethemark stands by the little mast forward and signals to Aiah. “Will you join me?”
Reluctantly Aiah makes her way forward in the last of the light, stands, and holds the mast for balance. A webwork of lights glows ahead, dim yellow dots that resolve, as Aiah nears, into bulbs strung on long strands. Somewhere there is the unmuffled cough of a generator, heard even over the racket of the boat’s two-cycle engine.
Slowly the dimensions of a floating city emerge, a city built in the shadow of the larger, Shieldlit floating city above. On the fringes are boats packed together, seemingly at random, and farther in are rafts, barges, a listing old tug . . . everything strung together by planks, rope or cable bridges, scaffolding, ladders, a structure of arcane complexity... Cooking smells float in the thick air, along with the odor of fecal matter, of ooze and rich salt ocean. And, dimly seen in the light of the strung bulbs, the twisted: hulking shapes like the boatman, moving massively in the darkness like moving walls; lithe small forms like Ethemark that scamper over the scaffolding; and other, rarer figures, fantastic things in nightmare shapes, things with horns and claws, with extra limbs or no limbs, with serpent scales or green-glowing lamp eyes that turn to follow Aiah as the boat moves deeper into the darkness.
“There are hundreds of these places,” Ethemark says, his voice a deep counterpoint to the high-pitched bang of the engine. “Perhaps thousands. No one has ever counted them. No one knows how many people live in them, but there must be many millions. They are called half-worlds, and those who live in them are accounted half-human.”
There is a splash ahead in the water, and Aiah’s heart leaps. Whatever it was has disappeared, leaving a ring of oily ripples. She puts a hand to her throat, looks at Ethemark.
“Plasm