âThey donât allow animals in there.â
âTell them what he is,â said Kaznim. âThen they will.â
The tall woman with the white streak in her hair appeared at the door behind Edd. âAlice,â Dandra said briskly. âWe need Marcellus fast, please.â
âYes. Sorry. Just going,â said Tod.
âBe quick,â Dandra said and then, âEdd, what are you holding?â
Edd looked bewildered. âA Pothecary tortoise?â
Dandra looked amazed. âPtolemy!â She gasped. âGive him to me!â She snatched the tortoise and hurried back into the Sick Bay. Edd stared down at his empty hands, shook his head, then turned and followed. The doors swung closed behind them.
âHow did she know my tortoiseâs name?â asked Kaznim, staring at the closed doors.
âI have no idea.â Tod was as bewildered as Kaznim. âLook, Iâve got to go. Wait here. Iâll be back as soon as I can.â
Kaznim watched Tod hurry to the silver stairs and press a large red button on the wall. A distant siren sounded a stair priority warning. Tod jumped on, the stairs sped up and in a sudden whirl of green, she was gone. Kaznim was left in the hushed dimness of the Sick Bay corridor, with its astringentsmells that reminded her of a star-strewn tent so far away. She sat down on the waiting bench and a wave of homesickness washed over her.
A POTHECARY T ORTOISE
Inside the Sick Bay Dandra Draa and her old tortoise were becoming reacquainted. She held him up so that they were eye to eye and Ptolemy stuck his head out as far as he could. If he could have smiled he would have; it was good to see his old attendant again. He had wondered what had happened to her. Much as the tortoise felt great affection for his young attendant, he had, like all tortoises, a preference for maturer creatures.
Dandra felt as though her past had caught up with her and run her over. Her hands were shaking as she fought back a familiar feeling of fear. âWho brought this tortoise here?â she asked.
âTod,â said Edd.
â Alice brought it?â
âEr, well, there was a girl with her. Quite young. I think it belonged to her.â
Dandra shook her head, puzzled. âI . . . I donât understand,â she muttered.
Edd nodded in agreement. He didnât understand eitherâDandra never allowed animals in the Sick Bay, and here she was waving around a dirty rock with scaly legs and a cranky look in its eyes. It will be peeing on the floor next , Edd thought. âIâll get a cloth, shall I?â he offered. âSomething for it to sit on.â
Dandra looked impressed. âYes, please, Edd. Thatâs what we always doâbut how did you know?â
Edd, who enjoyed helping in the Sick Bay, hurried away, pleased to be of use.
Sam Heap was in the Quiet Room, a small and peaceful space off the main Sick Bay. It was used for Wizards who were very ill or nearing the end of their lives, and after a nasty flu epidemic earlier that winter it was now home to six ghosts, all spending their obligatory ghostly Leaving Timeâa year and a day after their deathâin the place where they had entered ghosthood.
The ghostly old Wizards regarded Sam Heap mournfully. They all remembered him as a bright, noisy little boy, fullof life. It seemed impossible that this thin and deathly still young man who was as white as the sheets beneath himâapart from the great gash of red across his stomachâwas the same person.
âIâm surprised his parents arenât here,â whispered one. âYou know how obsessed Sarah Heap is with her boys.â
âI heard that Sarah and Silas are away in the Forest,â whispered another. âThey went to stay with Galen for the MidWinter Feast.â
âWhatever did they want to do that for?â came the reply.
âSilas didnât want to,â said the first. âHe was in here