battle? Thereâs got to be something else here, something different from what I know.
He looked around the display at the rest of the star system: the planets swinging in leisurely, nearly circular orbits; comets and asteroids following their own orbits along paths in any shape from circular to huge, narrow ellipses running from the cold dark near the edge of the star system to the bright heat near the star itself; the hypernet gate looming off to one side; the occasional group of warships; and a gratifying number of commercial ships, mostly transports passing through on their way to somewhere else and currently doing their clumsy, lumbering best to stay out of the way of the warships. It all made for a very different battlefield than those he was accustomedto.
Though as battlefields went, Midway was also different than the average star system. Drakon knew that jump points had roughly the same influence on space battles as passes through mountain ranges or bridges across major rivers had on surface fights. Anyone coming or going had to use them. Whereas the average star had two or three jump points, and an exceptional star might have five or even six, Midway boasted a remarkable eight jump points that led to eight other starsâKahiki, Lono, Kane, Taroa, Laka, Maui, Pele, and Iwa. That alone had earned Midway its name.
Then, about forty years ago, the Syndicate Worlds had constructed the hypernet gate here as well, a massive structure orbiting slowly about five light-hours from the star. The gate gave direct access to any other star in Syndicate space with a gate of its own. All of this made Midway the junction for a lot of trade, for ships carrying cargo and people to any number of other stars, and for defense of this region of space. But it had also made Midway a target, even though officially there had been no enemy here, on the far side of Syndicate space from the Alliance.
The large Reserve Flotilla guarding this region of Syndicate space had lacked any admitted purpose because only a very few of the most high-ranking Syndicate officials were advised of the existence of an intelligent nonhuman species beyond Midway. So little was known of this race that they were called the enigmas, but they had pushed the once-expanding boundaries of the Syndicate Worlds back to Midway. Syndicate ships in the border regions would sometimes disappear without a trace, but enigma ships were never seen, even during the long-distance negotiations that consisted mainly of enigma demands.
Then the Reserve Flotilla had been called away, ordered by the government at Prime to confront the Alliance that under Black Jack Geary had shattered the other mobile forces of the Syndicate Worlds. The Reserve Flotilla had gone, had met Geary, and had not returned. Months later, as the enigmas pressed to take over this star system as well, Black Jack had showed up here, unthinkably far from Alliance space, with the news that the war was over. After expending countless lives and uncountable resources, the Syndicate Worlds had lost the war it had begun.
Already tottering from the human and material costs of the war, the Syndicate Worlds began coming apart in the aftermath. Drakon and Iceni had led the revolt here, destroying the hated Internal Security Service presence in this star system. The crumbling of the Syndicate Worlds had also impacted neighboring stars. Kane had descended into anarchy as the Syndicate rulers fled and workersâ committees feuded. Taroa had experienced a three-way civil war, which only a military intervention led by Drakon had resolved in favor of the Free Taroa faction.
Now the Syndicate Worlds was back with a flotilla to reconquer Midway, the enigmas were back with the intention of taking this star system for themselves, Black Jackâs fleet had returned battered and apparently still fighting the enigmas but maybe or maybe not the Syndicate flotilla, the Midway Flotilla was going to help Black Jackâs fleet