standing with his back to you and is examining a panel of glass set into the chamber wall. You magnify your vision and you see that the panel displays an illuminated view of the avenue that approaches the tower. Your adversary is watching and waiting for your approach; clearly he is unaware that you have already gained access to the tower.
Suddenly, something alerts him to your presence and he spins on his heel, his dark eyes blazing with a mixture of fear and loathing. He sees you at the entrance to the hall and immediately he leaps upon a rising north platform in an attempt to escape from you. Determined not to let him get away again, you enter the hall and jump onto a rising south platform. As the platform passes through the ceiling of the hall, it carries you up a tall, open shaft. Wolf's Bane is on the far side of the shaft wall, some twenty feet above. You can see his face peering over the lip of the platform on which he is standing. He mouths something that you suspect is a curse, but then he points at you with an extended hand and a crackling arc of crimson fire leaps from his fingers and comes twisting down the shaft towards your face.
If you possess the Sommerswerd, turn to 341 .
If you do not possess this Special Item, turn to 153 .
102
You throw yourself forwards to avoid the missile, yet it dips in mid-air and carves a furrow across your shoulder blades as you slide along the frost-encrusted floor: lose 5 ENDURANCE points.
Your adversary sniggers when he hears your cry of pain. Yet, despite the burning agony of your wound, you scramble to your feet and level your weapon defiantly at the darkened stairway. But Wolf's Bane is no longer crouching near the steps — he is fast ascending them. Calling upon your innate healing skills, you staunch the blood that is trickling freely from your back and hurry towards the staircase in pursuit of your hated foe.
Turn to 29 .
104
In response to your prayer, you feel a warming sensation radiating through your body and your mind, leaving you physically and mentally refreshed and alert: restore 4 ENDURANCE paints.
Confident that the divine Gods of Good are watching over you in this moment of truth, you throw open the doors and stride boldly into the hall beyond.
Turn to 240 .
106
Silently you unshoulder your Bow and notch an Arrow to the bowstring. Then, with cold precision, you take aim at the back of your enemy's head and release your Arrow. A split second before the shaft reaches its target, Wolf's Bane senses danger and throws himself to the floor. The fire-hardened tip of your deadly missile pierces his thigh, wounding him badly, but not so as to prevent him from wrenching the shaft from his leg and making a hasty escape.
Turn to 207 .
109
You follow this torchlit tunnel as it snakes through the dungeon levels of this strange castle. A growing presentiment warns you that danger lies ahead and you pause to focus your Kai skills in an attempt to determine its exact nature. You cannot identify the threat, save that it is not a living entity.
You draw your weapon and advance more cautiously now. As you turn a bend in this meandering passageway, a warrior appears from out of the gloom ahead. He is sheathed in plate armour and he clutches a sword and, at first sight, appears to be human. It is not until he steps a little closer that you see he has no neck: his visored helm hovers inches above his breastplate and is not connected to his torso.
Illustration VI —The armoured warrior's head hovers inches above his breastplate.
A pulse of green light illuminates the warrior's visor and suddenly a wave of powerful psychic energy hits you with terrific force.
If you possess Kai-screen, turn to 181 .
If you do not possess this Grand Master Discipline, turn to 265 .
111
Alyss commands you to leave at once. The cocoon of light that surrounds her and the Moonstone is beginning to flicker with every blow it sustains from Kekataag's mighty axe. You sense that she