during our escape.’
The letter is a warning to the Kai Lords that the Darklords have mustered a vast army beyond the Durncrag Range. The Guildmaster urges the Kai to cancel the celebrations of Fehmarn and prepare for war.
‘I fear we were betrayed,’ says Banedon, his head bowed in sorrow.
‘One of my order, a brother called Vonotar, had explored the forbidden mysteries of the Black Art. Ten days ago he denounced the Brotherhood and killed one of our Elders. He has since disappeared. It is rumoured that he now aids the Darklords.’
You tell Banedon what has happened at the monastery, and of your mission to warn the King. Silently, he removes a gold chain from around his neck and hands it to you. On the chain is a small Crystal Star Pendant. ‘It is the symbol of my Brotherhood, and we are both truly brothers in this hour of darkness. It is a talisman of good fortune — may it protect you on your road ahead.’
You thank him, place the chain around your neck, and slip the Crystal Star 4 inside your shirt. (Remember to mark this on your Action Chart .)
Banedon bids you farewell. ‘We must leave this place lest the Giaks return with more of their loathsome kind to put an end to us. I must return to my Guild. I bid you farewell, my brother. May the luck of the gods go with you.’
Turn to 293 .
[4] Later books assume that you keep the Crystal Star Pendant and ask you if you possess it to see if you've ever met Banedon. It also may or may not be useful in other situations. You may decide whether or not to keep the Pendant.
350
You enter the Chamber of State, a magnificent hall decorated lavishly in white and gold. The King and his closest advisers are studying a large map spread upon a marble plinth in the centre of the chamber. Their faces are lined with worry and concentration. A silence fills the hall as you tell of the death of your kinsmen and of your perilous journey to the citadel. As you finish your story, the King approaches and takes your right hand in his.
Illustration XX —The faces of the King and his closest advisers are lined with worry and concentration.
‘Lone Wolf, you have selfless courage: the quality of a true Kai Lord. Your journey here has been one of great peril and although your news comes as a grievous blow, the spirit of your determination is like a beacon of hope to us all in this dark hour. You have brought great honour to the memory of your Masters, and for that we praise you.’
You receive the praise and heartfelt thanks of the entire hall — an honour that brings a certain redness to your young face. The King raises his hand and all the voices cease.
‘You have done all that Sommerlund could have asked of a loyal son, but she is greatly in need of you still. The Darklords are powerful once more and their ambition knows no bounds. Our only hope lies within Durenor with the power that once defeated the Darklords an age ago. Lone Wolf, you are the last of the Kai — you have the skills. Will you journey to Durenor and return with the Sommerswerd, the sword of the sun? Only with that gift of the gods may we crush this evil and save our land.’
If you wish to accept the quest of the Sommerswerd, begin your adventure with Book 2 of the
Lone Wolf
adventures:
Fire on the Water
Map of the Lastlands
Action Chart
Combat Rules Summary
Add your COMBAT SKILL to any extra points given to you by your Kai Disciplines.
Subtract the COMBAT SKILL of your enemy from this total. This number = Combat Ratio.
Pick a number from the Random Number Table .
Turn to the Combat Results Table .
Find your Combat Ratio on the top of the chart and cross-reference to the random number you have picked. (E indicates loss of ENDURANCE points to Enemy. LW indicates loss of ENDURANCE points to Lone Wolf.)
Continue the combat from Stage 3 until one character is dead. This is when the ENDURANCE points of either character fall to 0 or below.
To Evade Combat
You may only do this when the text of the