you can give us is what life is about from your point of view. You are not going to be able to give us the plans to the submarine. Life is not a submarine. There are no plans.
Find out what each character cares most about in the world because then you will have discovered whatâs at stake. Find a way to express this discovery in action, and then let your people set about finding or holding onto or defending whatever it is. Then you can take them from good to bad and back again, or from bad to good, or from lost to found. But something must be at stake or you will have no tension and your readers will not turn the pages. Think of a hockey playerâthere had better be a puck out there on the ice, or he is going to look pretty ridiculous.
This is how it works for me: I sit down in the morning and reread the work I did the day before. And then I wool-gather, staring at the blank page or off into space. I imagine my characters, and let myself daydream about them. A movie begins to play in my head, with emotion pulsing underneath it, and I stare at it in a trancelike state, until words bounce around together and form a sentence. Then I do the menial work of getting it down on paper, because Iâm the designated typist, and Iâm also the person whose job it is to hold the lantern while the kid does the digging. What is the kid digging for? The stuff. Details and clues and images, invention, fresh ideas, an intuitive understanding of people. I tell you, the holder of the lantern doesnât even know what the kid is digging for half the timeâbut she knows gold when she sees it.
Your plot will fall into place as, one day at a time, you listen to your characters carefully, and watch them move around doing and saying things and bumping into each other. Youâll see them influence each otherâs lives, youâll see what they are capable of up and doing, and youâll see them come to various ends. And this process of discovering the story will often take place in fits and starts. Donât worry about it. Keep trying to move the story forward. There will be time later to render it in a smooth and seamless way. John Gardner wrote that the writer is creating a dream into which he or she invites the reader, and that the dream must be vivid and continuous. I tell my students to write this downâthat the dream must be vivid and continuousâbecause it is so crucial. Outside the classroom, you donât get to sit next to your readers and explain little things you left out, or fill in details that would have made the action more interesting or believable. The material has got to work on its own, and the dream must be vivid and continuous. Think of your nightly dreams, how smoothly one scene slides into another, how you donât roll your closed eyes and say, "Wait just a minuteâIâve never shot drugs with Rosalyn Carter, and I donât even own any horses, let alone little Arabians the size of cats." You mostly go along from scene to scene simply because itâs all so immediate and compelling. You simply have to find out what happens next, and this is how you want your reader to feel.
You may need someone else to bounce your material off of, probably a friend or a mate, someone who can tell you if the seams show, or if youâve lurched off track, or even that it is not as bad as you thought and that the first one hundred pages do in fact hold up. But by all means let someone else take a look at your work. Itâs too hard always to have to be the executioner. Also, you may not be able to see the problems, because in finding your characters and their story, you are trying to describe something by feel and not by sight. So find someone who can bring a colder eye and a certain detachment to the project. I had a friend named Al who every so often took other peopleâs cats to the pound to be put down, because his friends couldnât bear to do it themselves. They were cats who
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