Prisons
an outgoing robot ship laden with ubermindist. The Federation has gone without their precious addictive drug since the prison revolt.
    When the intruder alarms suddenly kick in, they take Theowane by surprise. She whirls and places both hands on her hips. Her close-cropped reddish hair remains perfectly in place.
    “What is it?” she demands of the Warden.
    He is required to answer. “One ship, unidentified, has just snapped out of hyperspace. It is on approach.” The Warden’s image straightens as he speaks, lifting his head and reciting the words in an inflectionless voice.
    “Activate the piranha swarm,” she says.
    The Warden turns to her. “Let me contact the ship first. We must see who they are.”
    “No!” Bastille has been quarantined by the rest of the Federation. Any approaching ship can only mean trouble.
    Shortly after the prison revolt, the Praesidentrix had tried to negotiate with Bastille. Then she sent laughable threats by subspace radio, demanding that Amu surrender under threat of “severe punishment.” The threats grew more strident over the weeks, then months.
    Finally, after the sudden death of her consort in some unrelated accident, the Praesidentrix became brutal and unforgiving. The man’s death had apparently shocked her to the core. The negotiator turned dictator against the upstart prisoners.
    She sent an armada of warships to retake Bastille. Theowane had been astonished, not thinking this hellhole worth such a massed effort. Amu had turned loose the defenses of the prison planet. The piranha swarm—so effective at keeping the prisoners trapped inside—proved just as efficient at keeping the armada out. The piranhas destroyed twelve gunships that attempted to make a landing; two others fled to high orbit, then out through the hyperspace node.
    But Amu is certain that the Praesidentrix, especially in her grieving, unstable state, will never give up so easily.
    “Piranha defenses armed and unleashed,” the Warden says.
    Five of the fingerprint-smeared screens beside the Warden’s projection tank crackle and wink on. Viewing through the eyes of the closest piranha interceptors, Theowane sees different views of the approaching ship, sleek yet clunky-looking, a paradox of smooth angles and bulky protuberances.
    “Incoming audio,” the Warden says. “Transmission locked. Video in phase and verified.”
    The largest screen swirls, belches static, then congeals into a garish projection of the ship’s command chamber. The captain falls out of focus, sitting too close to the bridge projection cameras.
    “—in peace, for PEACE, we bring our message of happiness and hope to Bastille. We come to help. We come to offer you the answers.”
    Theowane recognizes the metallic embroidered chasuble on the captain’s shoulders, the pseudo-robe uniforms of the other crew visible in the background. She snorts at the acronym.
    PEACE—Passive Earth Assembly for Cosmic Enlightenment, a devout group that combines quantum physics and Eastern philosophy into, from what Theowane has heard, an incomprehensible but pleasant-sounding mishmash of ideas. It has appealed to many dissatisfied scientists, ones who gave up trying to understand the universe. PEACE has grown because of their willingness to settle raw worlds, places with such great hardship that no one in his right mind would live there voluntarily.
    Theowane sees it already: upon hearing of the prisoners’ revolt, some PEACE ship conveniently located on a hyperspace path to Bastille has rushed here, hoping to convert the prisoners, to gain a foothold on the new world and claim it for their own. They must hope the Praesidentrix will not retaliate.
    “Allow me to stop the piranhas,” the Warden says. “This is not an attack.”
    “Summon Amu,” she says. “But do not call off the defense.” Theowane lowers her voice. “This could be as great a threat as anything the Praesidentrix might send.”
    She hunkers close to the screens and watches

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