sense that the Lorestones are here. Then you notice the stair and circular portal and you realize that they must provide access to the flat roof of the Sepulchre. With your heart pounding, you race up the steps, confident of finding the two Lorestones waiting for you on the roof.
Turn to 320 .
185
There is a moment of cold fear when you first set eyes on the burial grounds of Tolakos. An eerie blue glow, cast by clumps of bacterial fungi, illuminates a mist that seeps from the tombs and crypts of this ancient necropolis. The swirling vapour is contained by a wall which encircles the graveyard, although it is broken in many places where trees have displaced the mouldering stonework. With a weapon at the ready you follow Odel towards one such gap in the wall, which is overshadowed by a great mausoleum.
‘This is the Vault of Sedron,’ whispers Odel, as he clambers over the rubble and crouches beside its damp grey wall. ‘Old King Kalon sleeps here.’ He removes a throwing knife from his boot and with its tip he points to the other funereal landmarks of Tolakos and identifies them one by one. ‘That's the Crypt of Juilor. Over there are the Graves of the Faithful, and there's Baylon's Tomb. The Chaos-master and his minions have kept us away from here for nearly a generation, but Lorkon is determined to wrest it from him and restore it to its past glory. Over there, near the centre, is the Grand Sepulchre. That's where the bloodline of the Ironheart clan are laid to rest.’
You stare at this macabre building and a powerful feeling electrifies your body. The Sepulchre is an imposing sight, yet it is not the grim splendour of its design that exhilarates you. You are ablaze with the realization that somewhere here, in the Grand Sepulchre of the Ironhearts, lie the last two Lorestones of Nyxator: the objects of your quest.
Turn to 300 .
187
You are in mortal combat against a huge, swarming mass of verminous horror intent on stripping your flesh to the bone!
Illustration XI —You are in mortal combat against a huge, swarming mass of Chaos-rats intent on stripping your flesh to the bone.
Chaos-rats: COMBAT SKILL 26 ENDURANCE 62
These creatures are immune to Mindblast (but not Psi-surge).
You can evade combat after three rounds by running back to the Grand Sepulchre and attempting to force your way in: turn to 298 .
If you win the combat, turn to 71 .
188
‘This device,’ says the Beholder, pointing with pride at the huge, fiery vessel that dominates the gallery, ‘is a Dimension Door. It will enable you to pass directly into the realm of Vhozada through a rent in the fabric of the Daziarn.’ You stare in awe at the sun-like ball trapped within the vessel and try to comprehend the secret sorceries that enable such a thing to exist.
‘You will come to learn that the laws which govern my world are quite unlike those which shape Aon. Here, time and space can be manipulated by those with power enough to craft them to their needs,’ he says, in answer to your thoughts. He wills his servant to carry him to another globe which stands close by. There he manipulates a bank of crystals and gradually a swirling circular grey shadow forms on the glassy surface of the vessel. It shimmers and you find that you cannot fully focus your eyes on it. ‘Step forward and enter,’ commands the Beholder. ‘The door to Vhozada is open.’
Your skin prickles and your stomach churns, but you fight to control your fear by relying solely on your Kai skills. You sense that the Beholder is speaking the truth: the grey portal does lead to the realm of Vhozada. And so, with great trepidation, you bid him farewell and step into the void.
Turn to 208 .
191
As the power bolt lances towards your chest, you lash out and catch it a glancing blow with your Silver Rod. There is a blinding splash of colour and a fierce pain shoots up your arm, forcing you to drop the red-hot remains of the rod and snatch your blistered hand to your