Third Class Superhero

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Authors: Charles Yu
orientation.
    9
Another important tool in the game is the vector-accepting eye. A vector-accepting eye is the same as an eye-looking vector. They are two names for the same thing, but they are described with different terms, depending on the current polarization of the players.

    10
A general rule of thumb is this: When a player is announcing the truth, he looks with an eye-looking vector. When a player is accepting the truth, he accepts with a vector-accepting eye.
    11
The average eye-looking vector is three yards long. Within the range of the eye-looking vector, a player can absorb data and make true statements about the world. The length and spatial orientation of the eye-looking vector determine the statements about the world that can be made. The longer the eye-looking vector, the more statements a player can make about the world. These might be true or false, beautiful or not beautiful, but these are the only statements that can be made.
    Note, however, that even a very long eye-looking vector cannot help a player make statements about other players. More about this later.
    12
Wally began his game by choosing Player 1.

    13
Each player must assume certain things about himself.
    14
Wally chose the Husband-Wife module.
    He assumed the following:
    "I am thirty-seven years old."
    "I make more than I deserve."
    "I have a beautiful wife. I know this because everyone tells me so."
    "As far as I can tell, I have no attachments to anyone or anything in the entire world."
    15
Other modules include Brother-Brother, Father-Son, and Total Strangers.
    16
Mirrors are an interesting feature of the game. A mirror will turn a vector in a different direction. Mirrors can confuse the difference between eye-looking vectors and vector-accepting eyes. Another feature is the black box. Not much is known about the black box.
    The Sorry Feature has been updated for more realistic game play, especially between lovers or strangers.

    18
Another updated feature of the game is Common Knowledge. Common Knowledge is activated in the following situation. If Player 1 walks into a room and makes a true statement and Player 2 is within range and hears the truth of the statement, Common Knowledge may be attained. What has to happen is that Player 1 must utter the true statement while pointing his eye-looking vector in the direction of Player 2's vector-accepting eye. Player 2 hears the truth and knows it. Because Player 1 is eye-looking, Player 1 knows that Player 2 knows the truth. Because Player 2 is eye-looking, Player 2 knows that Player 1 knows that Player 2 knows the truth. Likewise, Player 1 knows that Player 2 knows that Player 1 knows that Player 2 knows the truth. An infinite hierarchy of knowledge is created. This can be depicted as a spiral between the players, each one knowing an infinite number of truths about the other.
    19
Wally writes:

    A lot of people spend too much time deciding between Player 1 versus Player 2. This is the first mistake, in my estimation. Everyone I talk to wants to know how I got my high score, but when I tell them, they refuse to believe. Most readers of your magazine will not believe it either, I'm afraid, but I'll say it again anyway, in case anyone out there is open-minded.
    20
Wally also notes:
    Sorry is not what it seems to be. This is the main thing that makes me different from your average player.
    Your average weekend player thinks Sorry is used as a defensive measure, to block eye-looking vectors.
    The professional uses Sorry as a neutral move.
    21
Wally concludes:
    When the amateur says Sorry, he means: I wish that had not happened, but the world is what the world is.
    When the player of strength says Sorry, he means: That happened.
    ***
    Neat Trick: Also, thanks to Wayne Garza of Grand Rapids, MI, for the Trick of the Month.

    Wayne writes:
    Common Knowledge works in the mirror, too. To use it, go into Player l's house. This is at the very beginning of the game. The program will place you in the

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