allowed him brief moments of ability, while needing to
recharge in between. The anti- grav tech gave the Voku
incredible speed across ground in addition to their own running speed, essentially
able to jump ahead and close with enemies incredibly fast, as well as to
augment jumping.
That was how Ker-shat approached his second target,
running a few steps then dashing ahead, almost dragging his feet on the ground
as he shot across 30 meters and punched a Nestafar in the head while kicking
another two nearby before delivering the killing energy blasts. The rainbow
glob of light seemed to defy description or shape, passing as a blur between
his forearm and the targets as the rest of the nearby Nestafar began to realize
they were being attacked from the rear.
That was when the heavy weapons ‘hammer’ opened fire.
He wore the same equipment as the skirmishers plus an exoskeleton that
contained a number of extra weapons, the most prominent of which was a tiny
Dwio. He didn’t use it at first, intent on clearing out some of the infantry
nearby as he closed distance with the walker, sizing up its weak spot. He knew
he had to get within one jump from it first, and to do that they had to get
through the infantry that was beginning to make hits on the trio’s shields with
their red plasma pistols and rifles.
It was an inferior weapon, but damaging enough in
large numbers. Ker-shat knew they could take a great many hits before they were
in jeopardy, but not from the walker which stopped in its tracks and began to
turn around, bringing its primary weapon to bear on them.
Both skirmishers went wide right, hoping to draw its
attention and simultaneously diving into a thicker infantry cloud that saw
about 2/3rds of the enemy shooting at them from the air rather than from the
ground. Keeping on the move they avoided one large plasma blast that actually
hit and killed a pair of Nestafar, with the gunner seeming not to care as it
continued tracking the two as they got a bit closer to the machine.
Meanwhile the hammer was slowly approaching from the
flank, fighting his way through the infantry without carrying much how many of
them he got. They were for the skirmishers, his task was the walker and he
cagily began to circle around behind it, eyeing the distance he needed and not
wanting to dart ahead too quickly and draw attention.
Ker-shat dashed to the right, catching a small bit of
the plasma orb as it hit the ground beside him and seeing his shield strength
diminish considerably. He still had plenty to fight with, but too many near
misses and he’d become exposed. Prompting himself to be more evasive than
hunter, he took out three more enemy infantry and kept away from the plasma
blasts until he saw the hammer shoot through a nearly horizontal jump and up
onto the walker’s back, coming down behind the neck and firing his Dwio
directly into the topside armor, vaporizing the defense turret there as it came
around to shoot him off.
Ker-shat figured he had it dead to rights, but as long
as it was still operational the main cannon at the top of the long neck was
still a threat so he kept dancing around and killing infantry where he could
until the hammer finally dropped the big machine, with it crumpling to the
ground as its legs bent up to form a shallow cage around the Voku as the
infantry swarmed toward him and tried to shoot him off…but it was too late.
Now no longer having to be excessively evasive, the
two skirmishers went aggressive and started leaping towards whatever enemies
were nearby as the distant plasma fire ahead continued without interference as
the forward end of the Nestafar advance was still fighting it out with Star
Force, apparently unaware that their walker was now down. It wasn’t long until
a couple of silver armored Humans jumped out from behind their barricades and
rushed the Nestafar while their support snipers continued laying down fire.
The Nestafar instinctively pulled back and up into the
air, their