the blind, old man.
‘We seek the Lost Tribe of Lara,’ you say, humbly.
‘You seek your doom then,’ Jnana replies. ‘The way to the Azanam is fraught with peril. Go now, you are not welcome here.’
Turn to 106 .
Grey Star the Wizard
by Ian Page and Joe Dever
131
You strike up a conversation with the red-faced merchant. His name is Shan Li, a trader familiar with all parts of the Shadakine Empire and many strange lands beyond. Carefully, you steer the conversation to the subject of the Lost Tribe of Lara.
‘Ah now,’ begins the drunken merchant with some relish, ‘the legend, eh? Well, there are many stories, and in my travels I have heard most of them. No word of the Laranese have I ever heard in the far north, the free kingdoms of the Lastlands, nor here in the Shadakine Empire. No indeed, the only story I ever heard that seemed authentic came to me in the city of Elzian where I was trading with the Magicians of Dessi. There I heard a story of the exile of the Lost Tribe to the cloud forests of the far south, that perilous place named the Azanam. Others, though, speak of the forested Shuri Mountains.’
In a very loud voice, the merchant begins relating one of the many stories he has heard about the Laranese. You notice that many people are turning to stare, muttering and whispering. Before you can attempt to quieten him, a hand grabs your shoulder. You and the merchant have been arrested by four burly Shadakine guards.
Turn to 300 .
Grey Star the Wizard
by Ian Page and Joe Dever
132
As you point your Staff towards the bridge, Tanith rises, takes a running jump onto the back of a crossbowman, and spoils his aim barely seconds before he releases a bolt intended for Shan. With the practised ease of a professional killer, she skilfully cuts the throat of the crossbowman with her knife.
Meanwhile, you unleash a fork of crackling energy, which brings down a Shadakine warrior standing by the bridge, at the cost of 2 WILLPOWER points.
Turn to 203 .
Grey Star the Wizard
by Ian Page and Joe Dever
133
Submissively you hand over your money pouch. With a mock bow, the cut-throat takes it, grinning fiendishly. ‘And now a little silence from you, sir,’ he sneers. He lunges at you with great speed. The cut-throat is trying to kill you and you must fight.
Cut-throat: COMBAT SKILL 10 ENDURANCE 12
You may evade after 2 rounds of combat if you are still alive; turn to 27 .
If you would rather fight to the death and you win the combat, turn to 71 .
Grey Star the Wizard
by Ian Page and Joe Dever
134
‘You are right, Tanith,’ you say, ‘we need counsel. But who is this Jnana, and can he be trusted?’
‘He has no love of the Shadakine for, fearing the power of his wisdom, they blinded him many years ago in the ignorant belief that they could prevent his far sight by putting out his eyes. He sides with no one. He can be trusted. We must head for the Chansi Hills, which lie to the north of here. Come, follow me.’
Turn to 58 .
Grey Star the Wizard
by Ian Page and Joe Dever
135
To your horror you see another insect, larger than the first, blocking the exit of the tunnel. You have entered a Cave Mantiz nest. The Cave Mantiz live in colonies below ground, burrowing their nest out of stone by dissolving rock with the potent acid stored in their bodies.
If you can find your way through this maze, you should be able to reach the surface above the Wall of Azakawa and enter the Azanam. But first you must deal with the creature that stands rearing before you. It is a soldier Mantiz and its clacking pincers and clawing, outsize forelimbs tell you that it does not intend to let you pass.
Turn to 197 .
Grey Star the Wizard
by Ian Page and Joe Dever
136
Treading lightly and with great caution, you move forward. You look all around, your eyes searching for an enemy lurking in the shadows, waiting to spring out at you from behind a rock or boulder.
Shan is trembling visibly now and moves to draw his