red from half its length.
Gawyn caught the reins of his own bay stallion and swung into the saddle, not waiting to clean or sheath his blade. No time to see who was dead, who might live. “Forget them. That sister is waiting for us. Hal, keep your half-troop to look after the wounded. And watch those Aiel; just because they’re dying doesn’t mean they have quit. The rest, follow me.” Hal saluted with his sword, but Gawyn was already digging in his spurs.
The skirmish had not lasted long, yet too long however short. When Gawyn reached the crest, only the dead horse was to be seen, its saddlebags turned out. Scanning through his looking glass revealed not a sign of the sister, the Aiel or anything else living. All that moved was windblown dust and a dress on the ground near the horse, stirring in the gusts. The woman must have sprinted to be so completely out of sight so quickly.
“She can’t have gone far, even running,” Jisao said. “We can find her if we fan out.”
“We’ll search after we see to the wounded,” Gawyn replied firmly. He was not about to split up his men with Aiel roaming loose. Only a few hours yet till sunset, and he wanted a tight camp on high ground before then. It might be as well if he did manage to find a sister or two; someone was going to have to explain this catastrophe to Elaida, and he would as soon it was an Aes Sedai facing her wrath, not him.
Turning his bay with a sigh, he rode back down to see what the butcher’s bill had been this time. That had been his first real lesson as a soldier. You always had to pay the butcher. He had a feeling there would be bigger bills due soon. The world would forget Dumai’s Wells in what was coming.
CHAPTER
1
High Chasaline
The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called the Third Age by some, an Age yet to come, an Age long past, a wind rose in the great forest called Braem Wood. The wind was not the beginning. There are neither beginnings nor endings to the turning of the Wheel of Time. But it was
a
beginning.
North and east the wind blew as the searing sun rose higher in a cloudless sky, north and east through parched trees with brown leaves and bare branches, through scattered villages where the air shimmered from the heat. The wind brought no relief, no hint of rain, much less snow. North and east it blew, past an ancient arch of finely worked stone that some said had been a gateway to a great city and others a monument to some long forgotten battle. Only weathered, illegible remnants of carving remained on the massive stones, mutely recalling the lost glories of storied Coremanda. A few wagons trundled by in sight of the arch, along the Tar Valon Road, and folk afoot shielded their eyes from dust raised by hooves and wagon wheels and driven by the wind. Most had no idea where they were going, only that the world seemed to turn somersaults, all order ending where it was not gone already. Fear drove some on, while others were drawn by something they could not quite see and did not understand, and most of them were afraid, too.
Onward the wind traveled, across the gray-green River Erinin, heeling ships that still carried trade north and south, for there had to be trade even in these days, though none could be sure where it was safe to trade. East of the river, the forests began to thin, giving way eventually to low rolling hills covered in brown, tinder-dry grass and dotted sparsely with small clumps of trees. Atop one of those hills stood a circle of wagons, many with the canvas scorched or else completely burned away from the iron hoops. On a makeshift flagstaff, trimmed from a young tree dead in the drought and lashed to a bare wagon hoop for more height, waved a crimson banner, a black-and-white disc in its heart. The Banner of Light, some called it, or al’Thor’s Banner.
Steam Books, Marcus Williams