too,” Karen speaks up.
Fanny looks around at each of the buildings hoping to find one that might keep them safe for a short duration. She scans the horizon with little luck. Most of the buildings are partially destroyed, walls crumbled around bones of tortured survivors and undead. The buildings that are still standing have an uneasy feel about them. A bloody handprint, drags from the window of an old dry cleaners almost like a sign saying “Stay Away!” Her eyes draw upward, over the buildings and the treetops and off into the distance toward an old chapel.
“That way,” Fanny points.
“Why?” Hope asks slightly confused.
“I can see the point of a chapel off in the distance,” Fanny answers.
“But how do you know it’s still standing?” Sarah asks.
“I don’t,” Fanny replies with a smile, her eyes focused on her friend, “but sometimes, even here, you have to have hope.”
“Wow that was corny,” Hope says with a slight chuckle.
“Yeah, it’s a gift,” Fanny winks before starting toward the church.
The walk doesn’t take long with the chapel guiding them. The old brick church stands tall in front of them. They check the outside thoroughly, the solid metal side doors look complete, each one flat with no visible way through them but many derogatory graffiti marks, one even going so far as to have a crude biohazard symbol with the words “The end of mankind”, written above it. The group shares a solemn look before continuing their way around. The stain glass windows look mostly intact with a few exceptions of what looks like small holes where they were penetrated by stones.
“Looks pretty solid,” Sarah says after they get back to the front steps.
“Yeah,” Fanny says cocking her gun, “now we check the inside.”
They inch slowly up the stairs, Fanny once again taking the lead. The double doors stand tall and solid. The outside wood is a corroded red. The paint has started to chip showing the original brown oak underneath. Fanny nods as she turns the handle slowly, John waits beside her his flashlight on and his gun cocked. He gives her a quick nod before she swings open the door and he rushes in. Fanny follows behind him her gun ready as she stands behind John, her eyes scanning the immediate vicinity. The others join them in the hallway, each pointing their flashlights in several directions before Fanny signals that they close the door.
“John, Karen and Hope, take the right side,” Fanny orders, “Hope you’re with me. Any sign of trouble, shoot first.”
Hope nods, drawing her sword from its sheath as Fanny flicks on her flashlight. They watch as the trio merge together and slink down the right wall. Fanny and Hope start down the left wall. Hope’s light beam shines down their path while Fanny’s scans back and forth as she checks for any signs of Zombies. Beams of light flash across the church from the trio’s position. They come to the back of the church, just to the left of the Alter where the others have already arrived and begun to search.
“Hey look,” Hope calls out grabbing Fanny’s attention, “a door.”
“Probably leads to the office,” Fanny rationalizes, “ready to check it out?”
“After you,” Hope says.
Fanny rolls her eyes slightly before cracking the door semi open before kicking it open the rest of the way. Hope shines her light inside as Fanny enters the room with a slight hesitation. Hope follows a few steps behind, her heart beating slowly, her stomach
Patria L. Dunn (Patria Dunn-Rowe)
Glynnis Campbell, Sarah McKerrigan