SECOND GAME
The sign was big, with black letters that read: I'LL BEAT YOU THE SECOND GAME. I eased myself into a seat behind the play board, straightened the pitchman's cloak about my shoulders, took a final deep breath, let it out—and waited.
A nearby Fair visitor glanced at the sign as he hurried by. His eyes widened with anticipated pleasure and he shifted his gaze to me, weighing me with the glance. I knew I had him.
The man changed direction and came over to where I sat. "Are you giving any odds?" he asked.
"Ten to one," I answered.
"A dronker." He wrote on a blue slip with a white stylus, dropped it at my elbow, and sat down.
"We play the first game for feel," I said. "Second game pays." Gradually I let my body relax. Its weight pulled at the muscles of my back and shoulders, and I slouched into a half-slump. I could feel my eyelids droop as I released them, and the corners of my mouth pulled down. I probably appeared tired and melancholy. Or like a man operating in a gravity heavier than was normal for him. Which I was.
I had come to this world called Velda two weeks earlier. My job was to find why its humanlike inhabitants refused all contacts with the Federation.
Earth's colonies had expanded during the last several centuries until they now comprised a loose alliance known as The Ten Thousand Worlds. They were normally peaceful—and wanted peace with Velda. But you cannot talk peace with a people who won't talk back. Worse, they had obliterated the fleet bringing our initial peace overtures. As a final gesture I had been smuggled in—in an attempt to breach that stand-off stubbornness. This booth at their Fair was my best chance—as I saw it—to secure audience with the men in authority. And with luck it would serve a double purpose.
* * *
Several Veldians gathered around the booth and watched with interest as my opponent and I chose colors. He took the red; I the black. We arranged our fifty-two pieces on their squares and I nodded to him to make the first move.
He was an anemic oldster with an air of nervous energy, and he played the same way, with intense concentration. By the fourth move I knew he would not win. On each play he had to consult the value board suspended between us before deciding what his next move would be. On a play board with one hundred and sixty-nine squares, each with a different value—in fact one set of values for offense, and another for defense—only a brilliant player could keep them all in mind. But no man without that ability was going to beat me.
I let him win the first game. Deliberately. The "second game counts" gimmick was not only to attract attention, but to give me a chance to test a player's strength—and find his weakness. At the start ofthe second game, the oldster moved his front row center pukt three squares forward and one left oblique. I checked it with an end pukt, and waited.
The contest was not going to be exacting enough to hold my complete attention. Already an eidetic portion of my mind—which I always thought of as a small machine, ticking away in one corner of my skull, independent of any control or direction from me—was moving its interest out to the spectators around my booth.
It caught a half-completed gesture of admiration at my last move from a youth directly ahead of me. And with the motion, and the glimpse of the youth's face, something slipped into place in my memory. Some subconscious counting finished itself, and I knew that there had been too many of those youths, with faces like this one, finely boned and smooth, with slender delicate necks and slim hands and movements that were cool and detached. Far too many to be a normal number in a population of adults and children.
As if drawn, my glance went past the forms of the watchers around the booth and plumbed the passing crowd to the figure of a man; a magnificent masculine type of the Veldian race, thick shouldered and strong, thoughtful in motion, yet with something of the