discharges a powerful bolt of energy.
The bolt runs along the length of your arm and explodes in your head with a blinding flash — lose 5 ENDURANCE points. Your psychic defences lessen the damage you sustain, damage that would have killed a lesser man, but the unexpected shock still causes you to scream involuntarily.
The door is no longer locked and you hurry through it, keen to make up for lost time. However, your scream did not go unheard and as you rush into the hall which lies beyond the door, you are confronted by a creature freshly awoken by your cry of pain.
Turn to 120 .
93
Slowly you recover from the trauma and pull yourself to your feet. Ahead, the track crosses the plateau and passes within a few yards of the pits before continuing into a tunnel-like gap in the trees beyond. You advance, but every step that brings you nearer to the site causes your psychic senses to rebel. The images you saw, and the aura of evil that lingers here, are so strong that you find it difficult to step closer. You resolve to reach the gap at a run but a sudden noise from behind arrests you in mid-step.
Shambling out of the forest come a horde of monstrous shapes, corpse-like beings that exist in a twilight between life and death. Perched atop their withered bodies are hairless heads bearing lidless, red eyes and gaping maws, rimmed with hundreds of needle-thin fangs. As one they utter a deathly groan and you feel an icy chill electrify your spine.
Fighting to suppress your mounting horror, you turn and run towards the gap. You are within a few yards of the rocky spur when a dozen or more of these fearful creatures appear from the shadows to block your escape. Once more they utter their cadaverous cry and advance upon you from both sides.
Desperately you survey the plateau for another means of escape, but there is none: you are trapped. The only choice you have is to face the creatures or retreat towards the pits.
If you wish to fight these creatures, turn to 163 .
If you choose to retreat towards the pits, turn to 148 .
94
After observing the tunnel for several minutes, you sense that there are no Vazhag in the immediate area and decide it is safe to enter. Silently you drop down into the passageway and head off towards the north, using the shadows and your Kai skills to shield yourself as you advance.
Turn to 85 .
97
The power of your Grand Pathsmanship repels the insidious vines and sends them snaking towards Exterminus. Rapidly they weave themselves around his muscular frame, pinning his arms and tripping his feet, despite his futile attempts to break free. The demonic creature screams in frustration and topples forward to crash face first upon the table which stands beside Cadak's black chair. The awesome bulk of the creature's body crushes the table to matchwood and breaks open the crystal sphere that rested upon it. Immediately there is a loud boom and a tremendous rush of putrid air knocks you down. A funnel of darkness engulfs Exterminus and, with stunning suddenness, there is silence. Both the creature and the shattered remnants of the sphere have vanished completely.
You turn to face the Arch Druid. The shock of what he has witnessed has left him open-mouthed and drained of colour. He is mumbling incoherently and trembling with fear. You take up your weapon and advance towards him, determined to rid Magnamund of this evil druid once and for all, but the sight of you drawing closer snaps him out of his trauma and galvanizes him into action. He weaves his staff before his face and, in an instant, he is shrouded in a cocoon of light. You strike out at the light but your weapon passes clean through it, meeting with no resistance. Then the light fades and you are left standing alone in the druid's empty throne room.
Turn to 259 .
98
From the darkened doorway you watch the activity taking place in the keep, hoping to see something that will help you locate where in Mogaruith the Cenerese are producing their