strength is waning and it is now impossible for you to simultaneously fight and maintain this spell.
‘For Sommerlund and the Kai!’ you shout, and leap among the monstrous Chaos-creatures crowding the stairs, lashing out in a wide arc as your feet touch down on the slimy steps. Gleefully, the unnatural horde close in around you for the kill.
Chaos-horde: COMBAT SKILL 43 ENDURANCE 46
These beings are immune to all forms of psychic attack, except Kai-surge and Kai-blast.
If you win the combat, turn to 263 .
114
You pull the firing lever and send the pantard's heavy iron bolt whistling into the midst of the skeletal horde. It rips through their densely-packed ranks, shattering a dozen bodies before disappearing into the ship's decking. For a few moments the horde falter, but they recover quickly and continue to disembark onto the quay.
‘It's no good!’ you shout to Prarg. ‘We'll need more than a pantard to turn back this dark tide.’
‘Look there, Grand Master!’ retorts Prarg. His face is blanched with shock as he points to the ice-boat. The invading undead have begun to swarm aboard the vessel and it is clear by their actions that they intend to destroy and sink it.
‘They must be stopped!’ you cry, as you turn and run to the stairs. ‘Stay here, Prarg, and cover me with the pantard!’
Turn to 310 .
119
Your chosen passage is wide and deep the whole way, enabling you to navigate a course through the ice-field with ease. Within three hours of entering, you emerge on the far side without a scratch and are able to continue your voyage to Fort Azgad without further delays.
Turn to 350 .
121
You utter the words of the Brotherhood Spell Lightning Hand and extend your right hand towards the approaching beast. You feel a surge of energy run down your arm and explode into life at the tip of your index finger. There is a flash and a gout of blue-white energy arcs towards the creature's chest, connecting with powerful effect.
Illustration VII —The ghastly creature comes leaping at you from the gangplank.
At first the ghastly creature shrieks in alarm and reels backwards, but to your horror it quickly recovers and comes leaping at you from the gangplank. It has absorbed the energy of your spell and it is now even stronger than before.
Ziog: COMBAT SKILL 50 ENDURANCE 44
This undead creature is immune to all forms of psychic attack, except Kai-surge and Kai-blast.
If you win the combat, turn to 228 .
125
You stagger to your feet and unsheathe your weapon only just in time to defend yourself from their lightning-swift attack.
3 Kajarda: COMBAT SKILL 48 ENDURANCE 42
Kajarda are undead. These beings are immune to all forms of psychic attack, except Kai-surge and Kai-blast.
If you win this combat in six rounds or less, turn to 32 .
If you win the fight in seven rounds or more, turn to 213 .
126
You hit the floor with a terrific jolt which leaves you gasping for breath: lose 3 ENDURANCE points.
If you survive this fall, turn to 36 .
127
Fearing detection by the undead attendants, you hurry from this high gallery by means of a sloping tunnel which descends to an empty hallway. All along the left wall of this narrow passage are glassy portholes that are caked with ice and grime. Vigorously you scrape the encrusted filth from one of these circular windows and peer through it. Your curiosity is rewarded by a stunning sight.
Turn to 198 .
129
You regard the captain with an appraising eye. He is tall, towering more than a dagger's length above the heads of the other court guardsmen. He possesses a proud military bearing, yet his most striking feature is his close-set eyes which sparkle above his hawk-like nose and bushy black moustache.
‘This is Captain Prarg, Grand Master,’ says King Sarnac. The captain bows formally before you.
‘Welcome to Vadera, my lord,’ he says. ‘I am honoured to have been chosen to help your urgent quest.’
Turn to 83 .
130
The