you can sneak in some rest.â
âBut I should be there,â Mira said.
âSitting outside a cave alone?â Joe asked. âNot on my watch. Youâre too valuable.â
Mira stared at him.
âWhat?â Joe finally asked.
âIâm trying to decide whether you mean valuable or incompetent,â Mira said.
âThe revolution depends on you girls,â Joe said. âThe Unseen tasked me with keeping you safe. Iâm doing my best.â
Mira gave a single nod. âCole? Hunter? You up for it?â
âIt would be a shame to waste the day,â Hunter said.
Cole mustered his most confident tone. âLetâs go caving.â
*Â Â *Â Â *
The nondescript cave opening looked like a little cleft in the rocks that probably went back no more than fifteen feet. Given the reputation of the Cave of Memory, Cole had pictured something more grandâyawning darkness fanged with stalactites.
âThink thatâs it?â Cole asked.
âJoe pointed out the trail and told us to go left at the fork,â Hunter said. âLooks like the trail ends here.â
The leather saddle shifted slightly and creaked as Cole dismounted. The ride from Rincomere had only taken a couple of hours. Staring at the unassuming gap in the mountainside, Cole patted his horse.
A sound from a stand of trees off to one side made Cole turn abruptly. He could make out a vague shape in the trees.
Nudging his horse to a trot, Hunter rode that way. âItâs a horse,â he soon called. âWait. Two horses. I donât see riders. They must be in the cave.â
âEnforcers?â Cole asked.
âDoesnât look like their kind of mounts,â Hunter replied, turning his horse to ride back to Cole.
âGreat,â Cole said. âIâll have actual people to worry about in there as well.â
âItâs a little surprising,â Hunter said, swinging down from his horse.
âWhy? Donât lots of people know about the cave?â
âSure, but they stay away because of the curse.â
Cole stared at his brother. â Now I hear about a curse?â
Hunter shrugged. âYou already know the basics. Whoever goes in leaves an imprint. Think about the downside. People can figure out you went there. By speaking with your imprint, strangers can find out about you and potentially use the info against you. And bad people have gone inside. You can meet some serious evil in the Cave of Memory. Most people in Necronum have decided the place is bad luck.â
âBut nobody can touch me,â Cole checked.
âNot physically,â Hunter said. âYou wonât get punched or stabbed, unless real people do it. But bad imprints could mess with your head. Watch out.â
Cole took a deep breath. Except for meeting live people inside, Cole had thought through these dangers. âI might as well get going.â
âIâll be waiting,â Hunter said.
Shielding his eyes, Cole glanced toward the sun. It wasnât high enough to be noon yet.
Leaving his horse with Hunter, Cole walked to the gap in the rocks. Cool air wafted out. He had to crouch a little to proceed. The way curved, narrowing somewhat, and looked like it probably stopped just out of sight. But as he crept forward, the opposite happened. The tunnel widened, opening into a vast chamber, the air cool enough that Cole wished he had a jacket. Cole could see where four different tunnels branched out from the large chamber, each lit by a different colorâred, blue, green, and purple.
A woman stood on the near side of the chamber. She was heavyset and in her fifties, with short black hair and a long brown fur coat. She held up a hand. âHalt. Do you know where you are?â
âThe Cave of Memory,â Cole said, holding still.
The woman gave a nod. âAll who enter leave behind a permanent impression of themselves. If you come any farther, you will do the