whatever you wish before crossing the bridge, but remember to make the necessary adjustments to your Action Chart . Upon reaching the far side, you detect the sound of running footsteps somewhere in the distance. You decide against waiting to see who it is and leave the chamber by a tunnel in the west wall.
Turn to 348 .
281
The creature vanishes and you find yourself lying on the tunnel floor. You are breathless, your heart is pounding, and your skin feels cold and damp. You begin to realize what must have happened to you. The fungi spores were making you hallucinate; the Tunnel Fiend existed only in your mind, it was nothing more than an illusion. Unfortunately, any ENDURANCE points you lost in combat with this mere illusion cannot be restored: you inflicted the wounds on yourself, striking your body against the jagged tunnel walls.
As the effects of the spores begin to fade, you are overwhelmed by fatigue and lose consciousness. Many hours pass before you awake to a painfully sore throat and aching head. You relight your torch and push on along the tunnel.
Turn to 185 .
282
The lock is rusty and stiff, but eventually it gives, and the door opens. You enter a narrow passageway that descends to another door fifty feet away. You order your men to go on ahead while you secure the door. It takes a great effort to force the lock closed. You hear the hollow click of the lock, but this is echoed by a click far louder. A trap has been sprung. The floor opens in the centre of the passage and swallows all your men, screaming with terror, into the void below. With fear rising in your throat, you race to the edge and peer into the inky black pit. The walls are sheer and its depth unknown. A cold breeze on your face and the eerie sound of wind whistling through the chasm is all that meets your desperate stare. With heavy heart, you bid a silent farewell to your lost men and hurry towards the distant door.
Turn to 257 .
283
You grasp the Flask, take careful aim, and hurl it straight and true. Barraka stares open-mouthed as the container shatters against the black steel dagger. There is an explosion of searing white flame. The heat scorches your face, and you are thrown to the floor. You lose 3 ENDURANCE points.
You stare in horror as Barraka, his arm torn from his body by the blast, staggers backwards across the temple. He has been blinded by the fire, and he claws at his sightless eyes with his remaining hand. You watch in silence as he stumbles through the black skull doors and plummets into Maakengorge, swallowed up by the Chasm of Doom.
Turn to 350 .
285
You storm the steps and attack. The guards fire a volley of deadly bolts, and a metal-tipped shaft passes straight through the hood of your cloak. Miraculously, you are unharmed. You raise your weapon and strike, cracking the neck of the guard who fired at you. No sooner has he fallen than another steps forward to take his place. There is no room to evade combat, and you must fight him to the death.
Guard: COMBAT SKILL 16 ENDURANCE 28
If you win the combat, turn to 71 .
286
You wait with bated breath as a line of haggard men file past your barely concealed hiding place. An escort of bandit warriors urge them forward, beating any who falter or step out of the line. Then each man is forced to take hold of a wagon and push it back along the tunnel. Soon they have all disappeared from view.
You wait, and when you are sure that the coast is clear you step back into the tunnel and press on, taking care to keep well in the shadows. You finally reach a point where the tunnel emerges into daylight. To your left, a dense copse has been cut back from the entrance, and wagon tracks lead to a timber gantry above a mound of ore. The men and the guards who passed you are now at the gantry, but they fail to see you sprint from the entrance and dive into the trees. A brief pause for breath is all you allow yourself before setting off through the trees towards