War of the Wizards

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Authors: Joe Dever, Ian Page
Tags: Fiction, Fantasy, Magnamund, Grey Star the Wizard
points. An apish beast drifts forward, and then dives.
    Winged Demon: COMBAT SKILL  20    ENDURANCE  20
    Combat lasts one round only as the demon wings past. If your enemy loses more ENDURANCE points than you, ignore any ENDURANCE points loss you incur in this combat.
    If you are still alive, turn to 306 .

War of the Wizards
by Joe Dever and Ian Page
    113
    Holding the Moonstone above your head you begin the incantation of protection. You notice that the Moonstone is filled with an absolute blackness: it is reflecting the evil presence of the demons. As the spell takes effect, the Moonstone shines forth anew with a white, radiant light that banishes the shadows of the tomb. The use of this Magical Power has cost you 2 WILLPOWER points. A babble of discontent breaks out from the creatures below. The light of the Moonstone has revealed your position. A scuffle of webbed and clawed feet tells you that the demon horde is rushing up the stairway towards you. The only way down to the hall is by the stairway and the only exit from the tomb is through the entrance to the hall.
    If you wish to release a long-range attack at the demon horde with your Wizard's Staff, turn to 174 .
    If you wish to head towards them, turn to 215 .

War of the Wizards
by Joe Dever and Ian Page
    114
    At the cost of 2 WILLPOWER points, you take careful aim and release a bolt of magical energy at an indistinct figure in the demon line. With an anguished cry it falls to the ground. But still the demons approach relentlessly.
    If you wish to charge, turn to 98 .
    If you wish to try to evade the demons, turn to 106 .

War of the Wizards
by Joe Dever and Ian Page
    116
    You clamber up the slope once more but as you reach the top you see a horde of demonic creatures heading towards you from the west. Quickly you and Tanith duck down below the ridge. The demons will be upon you soon.
    If you wish to try to flee the approaching horde, turn to 89 .
    If you wish to remain where you are and surprise the horde as it approaches, turn to 126 .

War of the Wizards
by Joe Dever and Ian Page
    117
    Taking advantage of the demons' confusion, you release another charge of magical flame, sending it arcing towards the toad demon. This action costs you 2 WILLPOWER points. Thick, black blood drips from the demon's wound but it is not slain. It gives a low growl before it and the other demons vanish. You breathe a sigh of relief: both you and Tanith are unharmed. You release the spell of protection from the Moonstone and its light fades, returning to its grey, rather than black, state.
    Turn to 140 .

War of the Wizards
by Joe Dever and Ian Page
    118
    Your body glows with an eerie blue light, your Staff blazes with a blinding white incandescence and your heart pounds with the fury of battle as the great white stallion carries you into the screaming fray of the demon line. Many clawed hands reach out to rend and tear your flesh but you remain unharmed. Others reach for the stallion's bridle in an attempt to stop the mad galloping rush of its charge.
    If you wish to fight the demons all around you, turn to 193 .
    If you wish to continue your charge and attempt to escape the evil clutches of the demon pack, turn to 207 .

War of the Wizards
by Joe Dever and Ian Page
    120
    Your call for aid goes unheeded by the element of earth. Either you have made a demand it does not understand or one it cannot fulfil. Whatever the reason, your attempt has failed.
    Turn to 275 .

War of the Wizards
by Joe Dever and Ian Page
    122
    As you have already located the door mechanism, it is a simple matter for a Thaumaturgist to exert sufficient magical force to trigger it. With a minimum of effort you set into motion the sequence of pulleys and weights behind the door. The use of this spell has cost you only 1 WILLPOWER point.
    Turn to 32 .

War of the Wizards
by Joe Dever and Ian Page
    123
    No sooner have you slain the demon than three others of its kind launch themselves at you. As you fight, another

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