War of the Wizards

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Authors: Joe Dever, Ian Page
Tags: Fiction, Fantasy, Magnamund, Grey Star the Wizard
of the creatures attempts to slay your horse, while in the distance you glimpse the entire demon horde. Even at this distance you can hear their blood-curdling howls. The stallion neighs and rears to attack his assailants with his hooves. You must fight the three ape demons that beset you.
    Three Ape Demons: COMBAT SKILL  24    ENDURANCE  25
    If you wish to evade combat after the first round, turn to 155 .
    If you do not evade in the second round of combat, you must fight to the death. If you win, turn to 168 .

War of the Wizards
by Joe Dever and Ian Page
    124
    You close your eyes and sink into a trance state. Reaching out to the Elemental Plane, you summon the aid of the Water Elementals at the cost of 1 WILLPOWER point. After a short pause you hear the sound of rushing water at the bottom of the well. Then, suddenly, a whirling column of water rises out of the well, carrying on its tip a large clay bowl. You reach out and take the bowl: it is brim-full of water. The waterspout subsides.
    Turn to 25 .

War of the Wizards
by Joe Dever and Ian Page
    125
    Pain sears your body as the black fire hits you: reduce your ENDURANCE total by half, rounding fractions up to the nearest whole number. All the while the foul laughter of Agarash the Damned fills the hall. At the cost of 1 WILLPOWER point you strike Shasarak's head with a powerful blow. His tortured scream fills the air, and he grabs at your Staff. He will not let go, and a shimmering burst of fire travels from Shasarak's hands up the length of your Staff. Shasarak is using it as a bond between you. He is attempting to pit all his remaining strength against yours.
    If you wish to continue this duel of life-forces, turn to 310 .
    If you wish to evade this combat by wrenching your Staff from Shasarak's hand, turn to 129 .

War of the Wizards
by Joe Dever and Ian Page
    126
    With bated breath you wait below the crest of the slope. When you consider that sufficient time has passed you spring to your feet, Staff ablaze, ready to strike. Your timing is perfect. The pack is almost upon you but your sudden appearance brings them to a halt. You wonder if you have taken on too much, for you can see that the pack numbers almost a hundred. They are a monstrous gathering of creatures: subhuman malformations and unnatural mixtures of bestial and human features. Before the pack realizes that you are alone, you charge, falling upon the leading demon, a large, slimy reptile with a twisted human face.
    Reptile Demon: COMBAT SKILL  21    ENDURANCE  22
    If you win the combat, turn to 13 .

War of the Wizards
by Joe Dever and Ian Page
    127
    You change direction and attempt to increase your pace, but the heat is too intense. Soon you are panting for breath and your body is soaked with sweat. After a short time you are forced to stop for rest. You look around but can see no sign of the distant figure. It has disappeared, although there is nothing to hide behind. Your efforts in the fierce sun have cost you 1 ENDURANCE point. You wonder if the sun is having as bad an effect on your mind.
    Turn to 14 .

War of the Wizards
by Joe Dever and Ian Page
    128
    You thunder into the demon line, riding one of them down in a stampede of dust, blood, and flashing hooves. As you sweep past, another of the demons, a vile, rat-like creature with the body and legs of an ape, grabs at your saddle. It vaults onto the Simar's haunches and clutches at your throat. Deduct 2 points from your COMBAT SKILL for the duration of the struggle as the demon is attacking you from behind. You must remain mounted as the Simar Horse gallops across the plain.
    Rat Demon: COMBAT SKILL  19    ENDURANCE  20
    If you win the combat, turn to 136 .

War of the Wizards
by Joe Dever and Ian Page
    129
    With a mighty effort you drag the Staff from his hand before the life-force is drained from you. Shasarak drags himself to his feet and begins to run towards the wall of fire.
    ‘Come, come to me,’ Agarash whispers. ‘I will be

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