unlabelled whiskey, which he stowed deep in the basket. He thought it best not to let Saark know, for the last time Kell drank an excess of whiskey it had ended in a savage brawl, with Saark taking a beating under Kell's mighty fists. But, obviously, Kell had no intentions of drinking any whiskey now. He was off the whiskey. It was for medicinal purposes only, he convinced himself. The sky stretched out, streaked with grey and black. What blue remained was thin, like a bleak watercolour portrait, and just as night began to fall they breached a hill and Kell pointed to a long, low, abandoned building made of black bricks. It had several squat chimneys, and by its overgrown look, gates hanging off hinges, missing bricks and smashed windows, had been empty for a considerable amount of time. "You knew this was here?" said Saark.
"Aye," nodded Kell. "Camped here a few times. It's an old armoury; rumoured, or so I've heard it told, to have made the finest weapons, helmets and breastplates in Falanor!"
"Safe?"
"As safe as anywhere else during the invasion of a wicked enemy army. I'll scout ahead, you wait here with, ahh, Mary."
Saark watched Kell descend a steep bank of tangled branches smothered in snow. The huge warrior stopped at the bottom, scanning, searching for footprints. Then, wary and with Ilanna drawn, he disappeared from view. He returned a few minutes later and waved them down, and both Saark and Skanda were more than happy to leave the biting chill of the wind behind. Despite new woollen jackets and leather-lined cloaks from the farmhouse, the cold still crept easily through to the depths of their bones. Falanor in winter was not the best place to travel, nor camp.
They slid down the snowy hill, the donkey's hooves digging in deep, and Saark tied Mary up outside the deserted armoury and ducked through the doorway, closely followed by Skanda.
Kell stood, hands on hips, looking around. They were
in a huge, long, low-ceilinged workshop; benches lined the walls, set out in L-shapes at regular intervals, perhaps fifty in all stretching off into the gloom. Also ranged around the black, fire-damaged walls were curious iron ovens, and other machines with handles and tubes and strange gears, all black iron, many now rusted into solid blocks.
"Been empty a while," said Saark, whispering, but not realising why he whispered.
"Aye," nodded Kell. "Come on, it's too cold in this room, but there's lots of side rooms. I think this place has been used by travellers for nearly two decades now. Hopefully, somebody has laid a fire."
Saark and Skanda followed Kell through the huge chamber, and their eyes wandered to abandoned benches where ancient tools rested on work surfaces. "It's like they left in a hurry," said Saark, eyes following contours of rusted tools. There were hammers and tongs, files and pincers, and other tools in curious shapes Saark had never before seen; but then, he was a swordsman, not an armourer.
Kell approached one room to the side; the door closed, and he suddenly stopped. He turned and stared at Saark, features hidden in the gloom; then he seemed to win some internal debate, and stepped forward, pushing open the door–
The black longsword slashed for his throat and Kell swayed back with incredible speed, axe slamming up, the spike at its tip carving a long groove of channelled flesh up the albino soldier's face. His chin and nose disappeared like molten wax in a spray of milk white blood, and he screamed, and Kell brought back his gleaming axe, eyes narrowed, and yelled, "It's a trap! They saw us coming! Be ready!" He stepped forward with a mighty swing, halving the soldier's head, and then turning his back on the small room.
"They?" said Saark, drawing his slender rapier, and gaped with open flapping mouth as a flood of albino warriors raced through the gloomy old armoury; there were no war cries, no