Revenge of the Damned

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Authors: Chris Bunch; Allan Cole
while the other worked. If escape was impossible, the two of them together could kill the attacker.
    Smaller rookeries, however, meant that the hatchlings had to be left unguarded for long periods. The question was how to keep the young in their safe nests. The answer was simple: Scare the clot out of them. The ghost story was invented. Struth tales of the spirit world always involved a young hatchling who ignored the warnings of his parents and more cautious siblings and ventured out of the nest. He was always eaten. A favorite villain was the Talon Thing that swooped out of the sky and carried away the little Struth to its own nest, where smaller Talon Things waited to eat the little Struth alive. Another was Big Fang. That beast, it was said, hid in the brush all day, waiting for groups of disobedient Struth young. Big Fang would catch them at play, quickly eating his fill and then hamstringing the others so they could not run away. Big Fang could then seek out his pack mates and return for a feast.
    The ghost stories worked. The hatchlings stayed in their nests until they were old enough to bond with other Struth. Eventually the Struth grew tired of hiding in rocky hills from creatures they had realized were not nearly as bright as themselves. The Struth came out of the hills and began killing the carnivores. They killed them until there were no more left. Then they crossed the land bridge and began killing all over again. In two centuries, the Struth were kings of their small planet. Unlike many other races on countless other worlds, when the Struth had run out of common enemies, they did not begin seeing a replacement among their own numbers. Instead, they returned to being the peaceful Struth again, whose greatest joy was in the elegant symbols—both written and signed—that they used to communicate with.
    When they were finally discovered by the Empire, the Struth language had reached the giddy heights of the purest of pure maths. Their computer hardware, for instance, was primitive compared with Imperial standards. But the programs they wrote were so simple that they barely taxed the capacity of the most dim-witted Struth machine.
    As software artists, they were instant hits, commanding premium salaries and the most luxurious perks. There was one requirement, however, written into every Struth contract with the outside. They must always be hired in twos. Otherwise, they would have no one else to sign with. Struth had been known to die of loneliness.
    Kraulshavn was not near death when Sorensen found him at their previous prison camp. But day by day he was wasting away. Kraulshavn had been working as a civilian on an Imperial military contract when the Tahn had invaded. His companion was killed in the first fighting. Somehow Kraulshavn had survived.
    Sorensen thought the little Struth was the most mournful being he had ever met. Sorensen's great calculating brain and Kraulshavn's elegant way of thinking made them natural friends. It was easy for a being like Sorensen to learn the signing language, and soon he was wagging away with Kraulshavn like a native Struth. Kraulshavn began eating again and taking an interest in life.
    They soon teamed up permanently and made one nearly successful attempt to escape. They were just getting ready for another when they were transported to Koldyeze.
    When Kilgour found them, he knew instantly that they were the solution to a seemingly impossible problem. What the organization needed more than anything else was a computer capable of reducing endless years of calculating drudgery to a few hours. With such a computer, the chances of escape would soar geometrically.
    Sorensen and Kraulshavn had assured him that the solution was simple. All they had to accomplish was two things. Step one: Reinvent the chip. With that, they could build a tiny-brained computer. Step two: Invent a language that said little brain could deal with without blowing its circuits.
    When Alex stumbled upon the

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