recommend a variety of genetic weapons in the war against the undead. The first step would be to map the genetic sequence of Solanum. Next, an agent would be developed to rewrite that sequence, ordering the virus to suspend its attack on human tissue, turn on itself, or simply self-destruct. Instead of retraining the zombie, we would retrain the virus that controls the zombie. If successful, any of these agents would be a revolutionary breakthrough in combating the undead. Through genetic engineering we could find an actual cure. Celebration of this breakthrough, however, will have to wait. The science of genetic therapy is still in its infancy. Even with media attention and massive financial resources, both of which are nonexistent, an agent to combat the virus will have to remain a theory.
8. N ANOTHERAPY
Nanotechnology, the study of microscopic machinery, is only in its adolescence. At present, experimental computer chips are being made that are no bigger than a molecule! One day robots that small will be able to perform tasks within the human body. These nanobots, or whatever the accepted term will be, will one day destroy cancer cells, repair damaged tissue, even attack and destroy hostile viruses. Theoretically, there is no reason why they could not be injected by the billions into a recently infected human to identify the Solanum virus and eradicate it from the system. When will this technology be perfected? When will it find its way into the medical profession? When will it be adapted for combating Solanum? Only time will tell.
ARMOR
Speed and agility should be your first defense against the walking dead. Armor will not only decrease both these advantages that you have over zombies, but it will also sap your energy during prolonged conflict. Add the risk of dehydration, and the prospect seems even less attractive. One final, less obvious disadvantage to armor is not physical but psychological: People wearing protective garb tend to feel more confident and therefore take greater risks than those in simple clothing. This artificial bravery has resulted in too many senseless deaths. Simply put, the best protection from a zombie bite is distance. If for some reason you insist on some type of protective gear, the follow-ing summary will provide all the information necessary for prudent decision-making.
1. P LATE M AIL
This could be defined as the classic âsuit of armor.â The term itself conjures up images of seemingly invincible knights dressed from head to toe in shining steel. With so much protection, wouldnât one be able to wander among the undead ranks, taunting them at will with no danger of repercussion? In truth, standard medieval armor is far from invulnerable. The leather or metal joints that hold its many pieces together can be torn apart by an individualâs persistent hands, to say nothing of a mob. Even intact, steel suits are heavy, cumbersome, suffocating, dehydrating, and extremely noisy. If possible, study and wear a real suit of armor and practice fighting in it against even one (mock) attacker. You will find the experience uncomfortable at best, excruciating at worst. Now imagine five, ten, fifty attackers, all converging on your position, grabbing at the plates, pulling them in all directions. Without the speed to outrun them or the agility to avoid them, even the necessary vision to find and strike them, you will almost certainly end up as little more than canned food.
2. C HAIN M AIL
If worn from head to toe, this simpler form of armor actually does provide some protection from zombie bites. Teeth will be unable to penetrate its links, thereby saving you from infection. Its flexibility allows for greater movement and speed; its lack of a faceplate allows for greater visibility. Its very nature (unlike solid plates) allows the skin to breathe and thereby cuts down on dehydration and overheating. Drawbacks, however, are still plentiful. Unless you have been training with this