get her off to surgery—get that bullet out of her.”
# # #
As they made their way to the park’s exit, they passed Matterhorn Mountain one last time. Dylan surveyed the structure; near the top, he saw a figure and the ember of a burning cigar. He remembered Lyle’s words to him about smoking at the top of the mountain when it was all over.
“What an idiot,” he said, pointing. “Let’s get out of this park.”
Main Street was not quiet, as it had been hours ago. It looked like Toontown had: barbeque pits were in the middle, and a band was playing rock music in front of Sleeping Beauty’s castle. The windows of the candy store had been shattered, and soldiers freely climbed into the store, taking what was left inside.
“Want some candy?” Dylan asked Trinity.
“Do you think we can?”
“Everyone else is.
As Dylan and Hunter stuffed their pockets with the little candy that was left, Trinity browsed a postcard rack near the cash register. She held up several and said, “I’m going to send some home—want some?”
Dylan nodded and went to the rack.
“What are you going to say on yours?” Trinity asked.
“I don’t know—that I’m having fun or something.”
“You won’t say the truth?”
Dylan thought of his mom and the baby. “Not the bad stuff.” Not long before his sister went missing, she had sent Dylan a postcard; it was the Army-issued postcard with the flag on the front and the slogan “Fight Hard, Fight Proud” in bold letters. It was the only one Dylan ever got from her. She wrote that Army life was good and not to worry, but to take extra special care of their mom and Jacob. Dylan had suspected for a long time that she knew she was going to die soon, and sent the letter so he’d have something to remember her by.
“Do you think we’ll ever be able to forget what we saw?”
Dylan turned away and closed his eyes. “Sure, Trinity—one day.”
A mirror caught Trinity’s eyes, and she went up to it. She stared at herself for several seconds before grumbling, “Uniforms are not made for girls—I look so ugly.”
Dylan walked up behind her and shook his head. “No, you don’t.” His eyes wandered curiously over her body; he followed the curls in her hair; she had taken the ponytail out and let the dark mass fall naturally. He swallowed a lump in his throat. He wanted to say more, but he didn’t—he couldn’t.
# # #
(Coco Puff, Blog Entry)
THE FUTURE IS HERE
Posted: Wednesday, October 11, 2014 | 11:17 AM (GMT)
I’m back from the Euro Gaming Convention, and, of course, got a first look at the upcoming EP game series that the United States will be releasing for the holiday season.
I found it appropriate that the United States used foreign soil to unveil such an ambitious project—it shows the President’s commitment to global peace.
As for the games themselves, it’s hard not to be impressed at games that seek to educate kids so interactively. The highlight of their Press Conference was a game titled America . True, it’s not the most original name, but no one seemed to care once they saw the game’s content.
The game pits players on the front of the American Revolution. Here, young gamers learn about the battlefield tactics of the country’s first President, General George Washington. Gone are the fluffy textbook narratives, which portray him as a gentleman who would “never lie.” In their place is the frank portrayal of a ruthless revolutionary figure who sometimes was forced to make harsh choices for the nation to prevail.
America , the game’s spokesman promises, will be followed by a long line of games that educate about all of America’s great, and not so great, moments in war.
Tags: PlayStation, video games, EP, America, game rating system, Educational Play, Euro Gaming